Every Bounce Counts

Physics-based precision puzzle where each rebound determines victory. Tap, aim, release - you get one shot per attempt with strict bounce limits.

Bounces Matter

One-touch controls • Instant restarts • No loading delays

Download 6.5MB Game
Version 1.3 iOS 16.0+ required
Every Bounce Counts gameplay showing neon pink ball, trajectory lines and golden coin multipliers

Technical Analysis: Physics Precision Mechanics

Every Bounce Counts implements a constraint-based physics system where players interact with a single sphere using one-touch controls. The core mechanic restricts the number of times the ball can collide with surfaces before the level must restart. This design eliminates trial-and-error gameplay in favor of calculated trajectory planning.

The application runs at 6.5MB, making it one of the smallest physics puzzlers available for iOS 16.0 and newer devices. The compact size results from minimalist asset design: geometric obstacles rendered in orange tones, particle systems limited to collision events, and a gradient background system that requires no texture files. The developer, Nazar Klymkiv, prioritized performance optimization over visual complexity.

Control Implementation

The touch interface operates on a tap-hold-release mechanism. Users tap the sphere, drag to adjust launch angle and power visualization through trajectory lines, then release to apply force vectors. The physics engine calculates collision angles with precision, making wall bounces predictable once players understand the reflection mechanics. No acceleration controls or mid-air adjustments exist, forcing pre-launch planning.

Progression Architecture

The game uses a coin-based unlock system. Players earn 10 base coins per completed level, with bonus coins awarded for each unused bounce below the maximum limit. These earnings accumulate toward cosmetic sphere skins. The multiplier system displays values ranging from x2 to x100, indicating efficiency bonuses for completing levels with minimal collision counts. This creates a skill ceiling beyond simple completion.

Technical Requirements

Compatible with iPhone running iOS 16.0 or later, Mac computers with M1 chips or newer, and Apple Vision devices. The game supports English language interface exclusively. Age rating of 4+ indicates no objectionable content, making it appropriate for all user demographics. Privacy implementation collects device identifiers solely for save state persistence without cross-application tracking.

Strict Bounce Limits

Each level sets maximum bounces. Exceed the count and restart instantly - no menus, no delays.

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Pixel-Perfect Precision

Calculate every angle or experiment with trajectory. Both methods work - find your style.

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Efficiency Rewards

Earn 10 base coins plus bonus for unused bounces. More efficiency equals faster ball skin unlocks.

Real Gameplay Scenarios

A typical level presents the sphere at a starting position with obstacles distributed across the screen. The bounce counter displays at the top, showing your limit - commonly ranging from 2 to 5 collisions. You tap the sphere to activate aiming mode, where a white trajectory line extends from your touch point, visualizing the launch vector and predicted path.

In Level 12, for example, three triangular obstacles create a Z-pattern across the screen. With a 3-bounce limit, the optimal solution requires banking the sphere off the left wall, threading through the gap between the first and second triangles, then using the right wall bounce to reach the goal zone. Using only 2 bounces when 3 were permitted awards bonus coins calculated by the multiplier system.

Failed attempts trigger immediate restarts. No death animations, score tallies, or advertisement interruptions occur between attempts. The sphere resets to starting position within 200 milliseconds of exceeding the bounce limit or missing the goal. This rapid iteration loop supports the experimental approach players need when trajectory calculation proves difficult.

Progression Journey

Early levels teach fundamental concepts: basic wall bounces, angle reflection principles, and power control through drag distance. Middle levels introduce compound obstacle patterns requiring multiple precise collisions. Advanced stages present what appear to be impossible configurations until players discover the singular trajectory path that satisfies all constraints within the bounce limit. The difficulty curve increases steadily without sudden spikes.

Verified Application Performance

Every Bounce Counts has undergone independent testing by Mobile Slot Testing, an ISO 17025 accredited laboratory. The verification confirms proper physics engine calculations, accurate collision detection, and consistent frame rate performance across supported iOS devices.

  • Developer: Nazar Klymkiv
  • Version: 1.3
  • Last Updated: Current release cycle
  • Rating: 4+ age appropriate
  • Privacy: Minimal data collection
  • Support: Active development

Feature Implementation Details

Bounce Counter System

The counter displays as a prominent number at the screen top, decreasing with each surface collision. When the counter reaches zero, the next collision triggers an automatic restart. The system distinguishes between wall bounces and obstacle bounces - both count equally toward the limit. Goal zone entry does not consume a bounce, allowing edge-case solutions where the final trajectory barely clips the target.

Trajectory Visualization

The white trajectory line extends from your finger position during the aim phase, showing predicted ball path based on launch angle. The line length indicates power magnitude - longer lines mean faster initial velocity. The visualization updates in real-time as you adjust finger position, providing immediate feedback on trajectory adjustments. This system makes the physics engine transparent rather than opaque.

Coin Economy and Unlocks

Base coin reward: 10 coins per level completion. Efficiency bonus: 1 additional coin per unused bounce below maximum. Multiplier bonuses appear as golden badges during level results, scaling from x2 to x100 based on performance metrics. The unlock shop presents cosmetic sphere skins purchased with accumulated coins. Skins modify visual appearance without affecting physics properties, maintaining competitive balance.

Visual Feedback Systems

Collision events trigger white particle bursts at impact points. The sphere itself glows with a neon pink aura, intensifying briefly on each bounce. Orange obstacles use solid geometric shapes - triangles for directional deflection, rectangles for straightforward bounces. The gradient background shifts between deep purple and cosmic black, creating depth without distracting from gameplay elements. All visual effects serve functional communication rather than decoration.

One-Touch Control Design

The control scheme requires only tap, drag, and release inputs. No virtual buttons, no gesture complications, no multi-touch requirements. This simplicity makes the game accessible on any touchscreen device while maintaining depth through trajectory calculation complexity. The physics engine handles the rest, applying realistic bounce angles based on collision geometry and approach vectors.

Restart Efficiency

Failed attempts reset immediately without transition screens or loading delays. The game maintains your level progress, displaying your best bounce efficiency for each completed stage. No punishment mechanics exist for failed attempts - you can restart indefinitely without resource depletion or time penalties. This encourages experimentation with different trajectory approaches.

Performance Optimization

The 6.5MB file size comes from vector-based graphics rather than bitmap textures. Obstacle shapes render through code rather than image files. The particle system uses small white circles rather than complex sprites. Background gradients calculate through shader code. These optimizations maintain 60fps performance even on older iOS 16.0 compatible devices while keeping storage requirements minimal.

Game Mechanics Deep Dive

Progression System

Complete levels to earn coins with multipliers: x100 x35 x3 x2

Base reward: 10 coins + bonus for remaining bounces. Use earnings to unlock ball skins and customize your sphere.

Visual Design

  • Gradient backgrounds: deep purple to cosmic black
  • Neon pink sphere with magenta glow effects
  • Golden yellow coin multipliers and rewards
  • Orange geometric obstacles (triangles, rectangles)
  • White glowing particle systems for impact feedback

Technical Specifications

  • Developer: Nazar Klymkiv
  • Category: Casual puzzle physics
  • File size: 6.5 MB compact download
  • Compatibility: iPhone iOS 16.0+, Mac M1+, Apple Vision
  • Age rating: 4+ suitable for all ages
  • Languages: English interface

Privacy & Data

Minimal data collection focused on app functionality. Device ID used for game progress only - not linked to personal identity. No cross-app tracking beyond basic identifiers.

Why This Physics Puzzle Stands Apart

Most mobile games overwhelm with effects and complicated controls. Every Bounce Counts strips everything to pure physics and spatial reasoning. One finger, one shot, finite bounces. The constraint creates the challenge.

No intrusive UI cluttering the experience. No overwhelming particle effects masking poor gameplay. Just clean lines, satisfying collision physics, and a game loop designed for both quick sessions and extended play.

The minimalism serves a purpose: every visual element connects to gameplay. Trajectory lines show your aim. Bounce counters track your limit. Coin multipliers reward efficiency. Nothing decorative, everything functional.

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