Technical Analysis: Physics Precision Mechanics
Every Bounce Counts implements a constraint-based physics system where players interact with a single sphere using one-touch controls. The core mechanic restricts the number of times the ball can collide with surfaces before the level must restart. This design eliminates trial-and-error gameplay in favor of calculated trajectory planning.
The application runs at 6.5MB, making it one of the smallest physics puzzlers available for iOS 16.0 and newer devices. The compact size results from minimalist asset design: geometric obstacles rendered in orange tones, particle systems limited to collision events, and a gradient background system that requires no texture files. The developer, Nazar Klymkiv, prioritized performance optimization over visual complexity.
Control Implementation
The touch interface operates on a tap-hold-release mechanism. Users tap the sphere, drag to adjust launch angle and power visualization through trajectory lines, then release to apply force vectors. The physics engine calculates collision angles with precision, making wall bounces predictable once players understand the reflection mechanics. No acceleration controls or mid-air adjustments exist, forcing pre-launch planning.
Progression Architecture
The game uses a coin-based unlock system. Players earn 10 base coins per completed level, with bonus coins awarded for each unused bounce below the maximum limit. These earnings accumulate toward cosmetic sphere skins. The multiplier system displays values ranging from x2 to x100, indicating efficiency bonuses for completing levels with minimal collision counts. This creates a skill ceiling beyond simple completion.
Technical Requirements
Compatible with iPhone running iOS 16.0 or later, Mac computers with M1 chips or newer, and Apple Vision devices. The game supports English language interface exclusively. Age rating of 4+ indicates no objectionable content, making it appropriate for all user demographics. Privacy implementation collects device identifiers solely for save state persistence without cross-application tracking.